Starfield Builds: Hospitality

 Hospitality

 

Introduction

The Hospitality is my first ever custom build. This goes back to early September, 2023 and is the first time I stepped away from just improving parts on whatever ship I was using (usually the Frontier) and crafting my own. At the time, I didn't really pay attention to Landing Gear thrust, passenger space, or anything like that. I just wanted it to look vaguely like the Republic Consular ship from Phantom Menace. I later found a decent build for that ship, but that was much later.

I didn't even know about Mission Boards at the time. It would be another couple of weeks before I stumbled across one and even then, only because some outpost leader told me to check the Mission Board at her outpost. Once I found that you can even take passenger transport missions, all of those Living Quarters and All-in-Ones now had a use. Bonus.

So here it is, my first build.


Head Canon/Lore

The Head Canon I had at the time was that the Hospitality was part of a class of ship specifically designed for passenger transport. I included the workshop and infirmary as passenger amenities and called it that. While not intended explicitly for combat, the Hospitality has a couple of Electron beams for defense.


Assembly


 

Lower Deck Parts

  • (2) White Dwarf 1020 Engines, attached to the outer points of the Accu-Lander gears
  • (2) Accu-Lander 11 Landing Gear
  • LD-120 Landing Bay pointed aft
  • R-3000 Alpha Grav Drive
  • 134MM Toroidal Reactor
  • (4) 200CM Ballast Cargo Holds, attached to the Fore and Aft side connection points on the 3x1 Hab
  • Deimos Engineering Bay A 3x1
  • Nova Galactic NG-20 Landing Gear


Main Deck Parts

  • (2) White Dwarf 1020 Engines, attached to the outermost snap points at the aft of the ship.
  • Deimos Workshop 2x1
  • Deimos All-in-One Berth 3x1
  • Deimos Infirmary 2x1
  • (2) M40 Ulysses He3 tanks, attached to the forward snap points of the two 2x1 Habs.
  • (2) Deimos Wing B, attached to the forward snap points of the rear 3x1 Hab.
  • (2) Disruptor 3300 Electron Beam, attached to the underside point of the Deimos Wing Bs
  • (2) Deimos 220B Landing Gear, attached to the aft, side snap points of the forward 3x1 Hab
  • (2) Deimos Wing A, attached to the forward and middle snap points of the forward 3x1 Hab
  • Deimos DS10.1 Phobos Cockpit

Select all components and attach them to the Lower Deck so that the White Dwarf engines are directly above the engines attach to the Lower Deck.The lower snap points on the He3 tanks should snap to the Reactor and Grave Drive. The 220B Landing Gear should fit between the 200 CM Ballast Cargo Holds.


Top Layer Accessories Parts

  • (3) Deimos Spine D - Fore
  • (2) Deimos Spine A - Fore, positioned in front of the outer two Spine D
  • 200 CM Shielded Ballast Cargo Hold, attached to the side point of the Docker
  • Deimos 110DP Docker
  • 200 CM Ballast Cargo Hold, attached to the other side point of the Docker
  • 30 S Protector Shield Generator
  • (3) Deimos Spine B

 

Attach all of the pieces so that the Spine B pieces for a continues spine down the forward 3x1 Hab, the Shield Generator attaches to the forward, top point of the aft 3x1, the Docker connects to the middle, top of the aft 3x1, the Spine A pieces flank the Docker and the Spine D pieces are on the aft snap points of all three habs.


Final Thoughts/Conclusion

Man this thing is primitive. It is still functional for a relatively lower level character, but it will need to be replaced or upgraded as the character progresses. If I am being honest, I put it here only for the nostalgia kick. If I were to try rebuilding this ship now, it would carry a lot of my current build theory with it.

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