Starfield Build: Star Vault

 

Nova Galactic Vault-Tec: Star Vault



 

Introduction

Okay, @Mtfreeman (on the Starfield Anonymous Discord) made a passing comment about making a Vault-Tec space vault. Here is my answer to that comment (he never made it an official challenge). I give you the Star Vault. 


My operating hypothesis is that Vault-Tec got a hold of some Zetan technology and did their absolute best to duplicate form and function within the scope of then current technology. They paired up with the Nova Galactic in their version of reality to create the most powerful ship that they could and put aboard a  small compliment of Vault occupants.


Head Canon/Lore

In the spirit of the malleable Fallout canon, this ship is equipped with anachronistic Engines, Reactor, Grav Drive, Weapons, and Shield. It's insidious experiment was to test the occupants' ability to adapt by Grav Jumping once every 24 Standard/Earth hours to a random star.


The very few occupants exited the Star Vault after a few of these random jumps nearly led to disaster and formed a small, now abandoned and desolate colony. The Star Vault, however, kept jumping until it was out of fuel. It remained in orbit of Heinlein 4B until it was discovered by a salvage team. Excited about finding such an interesting pre-exodus ship, the fuel tanks were restocked. The salvage team has not been heard from since. 

 

Paint

The Star Vault uses two colors. One is a custom blue and the other is the standard orange. The cursor points to the orange color, while the blue is in the Hue, Saturation, and Brightness sliders.




Components



With the exception of the Docker, all parts are available at the Titan Vault-Tec Ship Technician on Titan. The Docker can be replaced with the 100 DP Slim Docker and Connect Pro Docker.


Undercarriage


  1. (2) Vault-Tec Braking Engine
  2. (4) Vault-Tec VT-20 Wide Landing Gear
  3. (4) Vault-Tec Cowling 2L-B (2 Aft, 2 Fore)
  4. (2) Vault-Tec VT-20 Fore Landing Gear
  5. Vault-Tec VT-6 Landing Bay
  6. (4) Vault-Tec Cowling 2L-BM

 

Main Deck



  1. (6) Vault-Tec Cowling Side: 2 Fore, 2 Aft, 2 Mid. 1 each (Port and Starboard)
  2. (4) Vault-Tec Cowling 2L-BA
  3. (2) Vault-Tec Living Quarters 2x2
  4. (2) Galleon S202 Cargo Hold
  5. (2) Vault-Tec Storeroom
  6. (2) Vault-Tec All-in-One 2x2
  7. (4) Vault-Tec Wing (2 Port, 2 Starboard)
  8. (2) 40 T Hauler Cargo Hold
  9. J-52 Gamma Grav Drive
  10. Vault-Tec Workshop 2x1
  11. Vault-Tec Messhall 2x3
  12. (2) CE-59 Missile Launcher, attached to inner wing on either side
  13. Cabot C3 Bridge
  14. Vault-Tec Infirmary 2x1
  15. Vault Tec Engineering Bay 3x1
  16. SF-40 Sheared Flow Reactor
  17. Vault-Tec Science Lab 2x1

 

Upper Deck

  1. (3) Poseidon DT230 Engine
  2. (2) Vault-Tec Wing (Port, Starboard)
  3. Vault-Tec Brig 2x2
  4. (2) Porthole - Fore
  5. (8) Vault-Tec Cowling Side: 2 Fore, 2 Aft, 4 Mid
  6. (2) Vault-Tec Storeroom 1x1
  7. Vault-Tec Armory 2x1
  8. (2) Vault-Tec Bracer
  9. Vault-Tec Cargo Hall 2x3
  10. (2) Blaze 2GW SX Laser, attached to inner point of Forward Cowlings
  11. Odin 3050-C Shield Generator
  12. (2) 500T He3 Tank
  13. Vault-Tec Overseer's Cabin 2x1
  14. Vault-Tec Battle Stations 2x2
  15. Vault-Tec Computer Core 2x1



Structural

  1. (3) Vault-Tec Cowling IL-TA (2 Aft, 1 Fore)
  2. (4) Vault-Tec Cowling 2L (2 Aft, 2 Fore)
  3. (2) Vault-Tec All-In-One Berth 2x1 A
  4. (2) Vault-Tec Engine Strut
  5. Galleon S204 Cargo Hold
  6. Vault-Tec Storeroom 1x1
  7. Extender Port 200 Top
  8. (2) MKE-9A Auto Gauss Cannon, attacked to Forward 1L Cowling.

 

Assembly

Undercarriage reference


Starting with the Structural Layer, select everything and drag it over so that it connects to the top of the Upper Deck. The Engine Struts should rest on the forward, top of the Cargo Hall.

Group select the combined Upper Deck and Structural Layer and drag it over to the Main Deck. The Cargo Hall should rest directly on top of the Mess Hall.

Select everything on the Undercarriage Layer. Drag it over so that the Landing Bay connects to the aft connection point of the Infirmary

 

Final Build



Comments

  1. Very cool. The lore as usual is awesome, great job on that. Very thoughtful. The breakdown is great, I am especially impressed with the amount of vault-tech habs you were able to locate. Very nice job.

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    Replies
    1. Thank you. I just wanted to have fun with it since your not-challenge the other day. Considering how close we are to the release of the Fallout 4 Remaster, seemed like a fun little experiment.

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