Starfield Builds: Castigator

 Castigator


 Introduction

The Castigator was the first ship I built on my Level 100 Bounty Hunter when he hit NG+4. That character has all of the skills, to include the Science skills Astrodynamics and Aneutronic Fusion, as well as Piloting, Payloads, Shield Systems, and Starship Design all Mastered. As such, despite being an A-class vessel, it is pretty beefy.

Like almost all of my ships, I like to have a healthy cargo capacity and the basic amenities like Workshop, bed, and Infirmary. It is a little fragile on Very Hard difficulty, but good piloting can often overcome that weakness. I haven't done the Vanguard Quest on this iteration of the universe, so it is using weapons from the vendor.

Also, this character is the loner type and one of his skills is Isolation. So no crew. If you want to, you could swap out the Infirmary for a Control Station to add more crew for their bonuses. Anyway, let's get to it.

 

Head Canon/Lore

At the time I built the Castigator, I hadn't really considered any lore surrounding it. It's just one of the many custom-built rigs that roam the space lanes. That's actually a good thing, in my opinion, because a bounty hunter needs his own custom ship, not some factory standard hunk of junk that might fall apart when it hits atmo.


Assembly

The Castigator started life as a Crimson Fleet Phantom variant, which is where the docker, Deimos Landing Gear, and NG-20 Landing Gear come from. If you do not have access to a Phantom, the only issue that you might have is the NG landing gear. You can get that from the ship vendor on Titan (Sol).


Undercarriage Parts

  • (2) Deimos Belly - Aft
  • (2) Galleon S202 Cargo Hold
  • (2) Deimos Skeg B
  • (2) Deimos Belly - Fore
  • NG-20 Landing Gear
  • NG-6 Landing Bay


Main Deck Parts

  • (2) White Dwarf 3030 Engine, attached to the rear point of the 2x1 Habs
  • R-4000 Alpha Grav Drive, attached to the rear point of the 3x1 Hab
  • (2) Hope 55 Landing Gear, attached to the rear point of the 2x1 Habs on either side.
  • Deimos Workshop 2x1
  • Deimos Living Quarters 3x1
  • Deimos Infirmary 2x1
  • (2) Equipment Plates, attached to the top, front of the 2x1 Habs
  • (2) Nova Wings, port and starboard, attached to the front points of the 3x1 Hab, on either side.
  • 1x1 Deimos Companionway
  • (2) 220 CB Landing Gear, attached to either side of the 1x1 Hab

Select all of the parts to Main Deck and drag them over so that the Engines rest on top of the aft Deimos Belly pieces. The Cockpit should rest on the front of the NG 6 Landing Bay.


Top Layer Accessories Parts

  • (2) White Dwarf 3030 Engines
  • Spheromak DC202 Reactor 
  • (2) Nova Engine Struts
  • 500T He3 Tank
  • Marduk 1040-A Shield Generator
  • (2) PB-50 Proton Beam weapons. These will attach to the Equipment Plates on the Main Deck
  • Deimos 110 DP Docker
  • Deimos Spine D - Fore
  • Deimos Spine C - Aft
  • (2) CE-19 Missile Launchers, attached to the side points of the Deimos Spine C
  • PB-50 Proton Beam, attached to the top point of the Deimos Spine C

The weapon attached to the Deimos Spine C and the shield attached to the fuel tank, are the only parts attached to each other. You will have to select them all individually and drag them over to to the Main Deck, placing the engines on top of the Main Deck engines. The Deimos Spine C should rest just behind the "crown" of the cockpit.

The two unattached PB-50 weapons should attach to the Equipment Plates on the 2x1 Habs. The Engine Struts should attach to the points behind the Equipment Plates. The Reactor, Fuel Tank, and Docker should rest on top of the 3x1 Hab.


Final Thoughts

The Castigator can be made even more effective by slotting a 104DS Mag Inertial Reactor (Class B) and replacing the PB-50s with PB-175 Helion Beams. You can slot four of the latter weapons for the same power cost, leaving an extra six power to drop in a more powerful shield. The Vanguard shield would be a good choice if available. The Warden SG-400 is a pretty solid choice too, if you don't have access to the Vanguard shield. Just bumping those three systems, Reactor, Shield, and Weapons would increase both your tankiness and ability to deal damage.

New stat values, for the Class-B variant, using the 104DS Mag Inertial Reactor, Warden SG-400 Shield, and (4) PB-175 Hellion Beams:

  • Particle Damage: 211
  • Hull: 1,235 
  • Shield: 1,125 (1,800 with Shield Systems)
  • Reactor: 39 (44 with Aneutronic Fusion)
  • Equip Power: 40
  • Jump Range: 29
  • Mobility: 92
  • Mass:1,097

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